Posts Tagged ‘ Unity3D ’

Heart of Paper

“Heart of Paper” was my second year project at ENJMIN.

Based on the concept of pop-up books, Heart of Paper reinterprets the classical mechanics of pop-up books, such as pull tabs, disks, and “pop-up” elements. Inviting the player to explore the pages of a book on the theme of Illusions, the game takes the feeling of surprise and awe at the opening of a pop-up book even further!

Play with the mechanics, discover the various universes, expand the pages and make the book come to life in a poetic and bizarre experience!

The game was developed using Unity3D over six months with a team comprising of two programmers, two game designers, an artist, two sound designers, a usability expert and a project manager.

For this production I created the basic game structure ; book dynamically loading pages, pages turning, etc. I created different shaders for the game, notably the text ‘burn’ effect. I also took a big part in the gameplay programming, and extended the Unity3D interface to facilitate the Game Designers’ work.